Known Issues
There is a known bug in 3ds Max, where a skinned mesh will not be exported correctly
if the modifier stack has more than two items in it. To export correctly, the stack
needs to contain exactly one Editable Mesh modifier, and one Skin (or Physique) modifier
right on top of that. While it would be possible to work around this bug, it would
take way too much time, so I'm waiting for a fix from Autodesk. In the meanwhile,
make sure to properly collapse the stack before exporting.
The support for 3ds Max 2010 and 64-bit causes a memory leak on 3ds Max 2010. This
is not something I can do anything about, but something which is a bug in 3ds Max 2010.
Autodesk fixed this bug in 3ds Max 2011.
There is a known problem with Bipeds, where bones may have an additional 90 degree
rotation at the root, which is hidden inside Biped.
- Better implementation of KWFunctions scripting interface.
- Support Max 2011.
- Work around "1 second animation bug" in XNA Game Studio.
- Remove confusing "export shader" checkbox -- now it just does the right thing.
- Remove confusing "static frame" label -- now it uses the timeline.
- Don't crash when some vertices in a Skin/Physique modifier are not bound to any bone.
- Show a useful diagnostic when some vertices are unbound.
- Support new flavor of color parameters for shaders; properly export color parameters for all shaders.
Click here to show older notes
- Bring back the scripting interface!
- Fix settings sometimes not loading.
- Support 64-bit versions of 3ds max.
- Fix corrupt shader path when exporting from Max 2010.
- Fix missing shortcut to separately installed plug-ins.
- Fix wrong tangent basis exported.
- Fix installation on localized versions of 3ds Max.
- Fix Windows Installer version problem.
- Add option to install plug-ins only (does not require Max to be installed).
- Fix the "bad parameter values in default shaders" bug.
- Fix an installer package problem seen by some users.
- Export multiple texture maps as shader from standard Max material.
- Support for 3ds Max 2010.
- Work-around for the bug where Effects/Shaders sometimes were not recognized by IGame.
- MaxScript API. Check out the KWFunctions interface, and the kwutils.ms sample script file.
- Documentation / Manual is now properly installed into Start menu program list.
- GUI improvements.
- Bug fixes.
- Fix some crashing bugs with bad materials.
- Improved log file creation.
- 3ds Max 9 is still supported! Sorry, no version 8 support.
- Improved installer support (single installer for all 32-bit versions).
- Fix mixing rigid and skinned objects in a single skeleton.
- Add "copy textures" option on export.
- Log information is now printed to a window on error.
- Only released as a test version.
- Allow export of disjointly numbered UV map numbers (e g map 2, 5 and 9).
- Fix pivot offsets when not at the origin of the scene.
- Fix vertex color exporting.
- Fix some incompatibilities of 1.3.0.
- Change the behavior of "Renderable" checkbox: nodes are exported, but not geometry, if not checked.
- Supports both Y-up and Z-up export.
- More robust skin export.
- New "Export Hidden" checkbox.
- "Not Renderable" objects are now not exported, (even if "Export Hidden" is on).
- Additionally supports compressed text and uncompressed binary.
- Re-link with March 2008 DirectX SDK.
- This is likely the last release for 3ds Max 9, because 3ds Max 2009 and 3ds Max 2008 are both newer.
- Don't crash when exporting shaders with missing textures.
- Export more than 2 sets of UV coordinates.
- Prep work for Max 2008 version.
- Fix introduced bug with animation pose matrices.
- Work around when bad normals are received by IGame.
- Add "Export Comments" features to export node user props.
- Re-link with June 2007 SDK.
- Don't crash when trying to export a spline (IGame bug).
- Don't crash when exporting partially un-textured objects.
- Re-link with April 2007 SDK.
- Don't replace the default IGame.dll (instead, use special hacked version
that is called iga22.dll). This will allow old exporters (like Panda or JSR)
to keep working with the old IGame DLL.
- Fix the bug where export selected exported an empty scene. Believe it or
not, this was yet another bug in the IGame DLL.
- This is the same as 1.1.1, except it is for 3dsmax9, tested with final version 9.
- This is the same as 1.1.1, except it is for 3dsmax9. This version had compatibility problems.
- Generally support more compatibility with XNA Game Studio.
- Fix mesh names to be unique (helps with XNA animation import).
- Add UV flipping option.
- Add Y negation option (for XNA bug).
- Fix some animation bugs.
- Strip full path from shader parameters if fullPath is not on.
- Fix time scale.
- Add binary format export.
- Incorporate fix for IGame multi-texture crash.
- Incorporate fix for IGame Physique crash.
- Add shader export with parameters.
Initial release.