Known Issues

There is a known bug in 3ds Max, where a skinned mesh will not be exported correctly if the modifier stack has more than two items in it. To export correctly, the stack needs to contain exactly one Editable Mesh modifier, and one Skin (or Physique) modifier right on top of that. While it would be possible to work around this bug, it would take way too much time, so I'm waiting for a fix from Autodesk. In the meanwhile, make sure to properly collapse the stack before exporting.

The support for 3ds Max 2010 and 64-bit causes a memory leak on 3ds Max 2010. This is not something I can do anything about, but something which is a bug in 3ds Max 2010. Autodesk fixed this bug in 3ds Max 2011.

There is a known problem with Bipeds, where bones may have an additional 90 degree rotation at the root, which is hidden inside Biped.

Version 1.5.0, 2010-05-16

Version 1.4.5, 2010-03-25

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