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Модификация для FPSC X9 — 2024
Нашим соотечественником, пользователем Sman разрабатывается прогрессивная модификация для последней версии FPS Creator X9.

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Коллекция Скриптов
๖ۣۜПpỡpờķع# 1 | Понедельник, 23.07.12 в 12:53

  • Сообщений:
    2088
Коллекция Скриптов

Сюда выкладываем разные Скрипты

Если Скрипт не работает, то уберите лишние пробелы в строках и после строк





Скрипт сидящего персонажа

Ставим в Main персонажу и стулу

Code

;Artificial Intelligence Script                      

; by Jordan Siddall                      

;Header                      

desc = Sitting                      

;Triggers                      

:state=0:animate=10,state=1                      
:state=1:setframe=7                      
;End of Script





Скрипт Невидимки v1.0

Отлично преследует ГГ и появляется в момент атаки сносит динамические предметы в определёном радиусе, если же он далеко от персонажа, то персонаж вновь исчезает


Code
; = desc = (By Никита) Невидимка       

;===Script====       
:state=0:decalphafade=0,state=10       

;===Invisibility===       
:state=10,alphafadeequal=0,plrcanbeseen:rotatetoplr,runfore=10,animate=5       
:state=10,plrdistwithin=50:state=11       
:state=11 :state=12,decalphafade=100,rotatetoplr,setframe=50,triggerforce=20       

:state=12:incframe=50,rotatetoplr       
:state=12,alphafadeequal=100,framea tend=50:rotatetoplr,state=15       

;===Attack===       
:state=15,plrdistfurther=78:state=20,setframe=3,rotatetoplr,decalphafade=0       
:state=15,plrdistwithin=75:state=16,rotatetoplr,se tframe=6       
:state=16,plrdistfurther=90:state=15       
:state=16:incframe=6,rotatetoplr       
:state=16,frameatend=6:plraddhealth=-20,state=15       

;===Alpha Fade===       
:state=20:incframe=3       
:state=20,frameatend=3,decalphafade=0:state=0       

;Script End





[b]Скрипт кислорода

В Триггер-Зону

Code

;Artificial Intelligence Script                      

; by Jordan Siddall                      

;Header                      

desc = Kislorod                      

;Triggers                      

:state=0:dimvar=air,setvar=air 100
:state=0:state=1

:state=1:hudreset,hudx=15,hudy=8,hudsizex=13,hudsizey=13,hudsize=25,hudtext=воздух,hudname=air,hudmake=display
:state=1:hudreset,hudx=14,hudy=15,hudsizex=16,hudsizey=15,hudimage=gamecore\huds\numeric1.dds,hudname=ar,hudtype=6,huduservar=air,hudmake=nu    meric
:state=1:state=2

:state=2,plrunderwater=1,rateoffire:subvar=air 2
:state=2,plrunderwater=0:state=3
:state=2,varless=air 1:plraddhealth=-999999,setvar=air 0,state=4

:state=4:plrdisable=1
:state=4,plrunderwater=0:setvar=air 100,state=2

:state=3,rateoffire:addvar=air 9
:state=3,vargreater=air 98:setvar=air 100,state=2
:state=3,plrunderwater=1:state=2

;End of Script






Скрипт Времени Суток

Ставим Триггеру и живем

Code
;Artificial Intelligence Script      

;Header      

desc = day (by Evil Genius)      

;Triggers      

:state=0:state=1,timerstart      
:state=4,timergreater=300000:state=1,timerstart      
:state=1,timergreater=4100:ambience=255,ambienceblue=255,ambiencegreen=255,ambiencered=255
:state=1,timergreater=8200:ambience=250,ambienceblue=250,ambiencegreen=250,ambiencered=250
:state=1,timergreater=12300:ambience=245,ambienceblue=245,ambiencegreen=245,ambiencered=245      
:state=1,timergreater=16400:ambience=240,ambienceblue  =240,ambiencegreen=240,ambiencered=240      
:state=1,timergreater=20500:ambience=235,ambienceblue=235,ambiencegreen=235,ambiencered=235      
:state=1,timergreater=24600:ambience=230,ambienceblue=230,ambiencegreen=230,ambiencered=235      
:state=1,timergreater=28700:ambience=225,amb ie  nceblue=  225,ambiencegreen=225,ambiencered=235      
:state=1,timergreater=32800:ambience=220,ambienceblue=220,ambiencegreen=220,ambiencered =235          
:state=1  ,timergreater=36900:ambience=215,ambienceblue=215,ambiencegreen=215,ambiencered=230      
:state=1,timergreater=41000:ambienc e=210, am bienceblue=2  10,ambiencegreen=210,ambiencered=225      
:state=1,timergreater=45100:ambience=205,ambienceblue=205,ambiencegreen=205,ambiencered=   220      
:state=1,  timergreater=49200:ambience=200,ambienceblue=200,ambiencegreen=200,ambiencered=220      
:state=1,timergreater=53300:ambience=1 95  ,ambienceblue=19  5,ambiencegreen=195,ambiencered=215      
:state=1,timergreater=57400:ambience=190,ambienceblue=190,ambiencegreen=190,ambie ncered=210      
:state=1,t  imergreater=61500:ambience=185,ambienceblue=185,ambiencegreen=185,ambiencered=200      
:state=1,timergreater=65600:amb ience=  180,ambienceblue=180  ,ambiencegreen=180,ambiencered=200      
:state=1,timergreater=69700:ambience=175,ambienceblue=175,ambiencegreen=17 5,ambien  cered=200      
:state=1,ti  mergreater=73800:ambience=170,ambienceblue=170,ambiencegreen=170,ambiencered=200      
:state=1,timergreater=77 900:ambien  ce=165,ambienceblue=165,  ambiencegreen=165,ambiencered=200      
      :state=1,timergreater=82000:ambience=160,ambienceblue=160,ambienceg reen=160,amb  iencered=190      
      :state=1,tim  ergreater=86100:ambience=155,ambienceblue=155,ambiencegreen=155,ambiencered=180      
      :state=1,timergre ater=90200:amb  ience=150,ambienceblue=150,a  mbiencegreen=150,ambiencered=170      
      :state=1,timergreater=94300:ambience=145,ambienceblue=145,am biencegreen=145,  ambiencered=160      
      :state=1,time  rgreater=98400:ambience=140,ambienceblue=140,ambiencegreen=140,ambiencered=150      
      :state=1,t imergreater=106600  :ambience=135,ambienceblue=135,a  mbiencegreen=135,ambiencered=140      
      :state=1,timergreater=110700:ambience=130,ambiencebl ue=130,ambiencegreen  =130,ambiencered=130      
      :state=1,tim  ergreater=114800:ambience=125,ambienceblue=125,ambiencegreen=125,ambiencered=125      
      : state=1,timergreater=  118900:ambience=120,ambienceblue=120  ,ambiencegreen=120,ambiencered=120      
      :state=1,timergreater=123000:ambience=115,a mbienceblue=115,ambienc  egreen=115,ambiencered=115      
      :state=1,t  imergreater=127100:ambience=110,ambienceblue=110,ambiencegreen=110,ambience red=110      
      :state=1,timergr  eater=131200:ambience=105,ambienceblue=1  05,ambiencegreen=105,ambiencered=105      
      :state=1,timergreater=135300:ambi ence=100,ambienceblue=100,a  mbiencegreen=100,ambiencered=100      
      :state=1  ,timergreater=139400:ambience=95,ambienceblue=95,ambiencegreen=95,a mbiencered=95      
      :state=1,timer  greater=143500:ambience=90,ambienceblue=90,a  mbiencegreen=90,ambiencered=90      
      :state=1,timergreater=147600:am bience=85,ambienceblue=85,ambie  ncegreen=85,ambiencered=85      
      :state=1,timergrea  ter=151700:ambience=80,ambienceblue=80,ambiencegreen=80,amb iencered=80      
      :state=1,timergreate  r=155800:ambience=75,ambienceblue=75,ambiencegre  en=75,ambiencered=75      
      :state=1,timergreater=159900:ambi ence=70,ambienceblue=70,ambiencegre  en=70,ambiencered=70      
      :state=1,timergreater=164000  :ambience=65,ambienceblue=65,ambiencegreen=65,ambie ncered=65      
      :state=1,timergreater=1681  00:ambience=60,ambienceblue=60,ambiencegreen=60,ambi  encered=60      
      :state=1,timergreater=172200:ambien ce=55,ambienceblue=55,ambiencegreen=55,  ambiencered=55      
      :state=1,timergreater=176300:ambience=  50,ambienceblue=50,ambiencegreen=50,ambienc ered=50,state=2,timerstart      

      :state=2,ti  mergreater=300000:state=3,timerstart      
      :state=3,timergrea  ter=4100:ambience=50,ambienceblue=50,am biencegreen=50,ambiencered=50      
      :state=3,tim  ergreater=8200:ambience=55,ambienceblue=55,ambiencegreen=5  5,ambiencered=55      
      :state=3,timergre ater=12300:ambience=60,ambienceblue=60,ambien  cegreen=60,ambiencered=60      
      :state=3,timergreater=16400:ambie  nce=65,ambienceblue=65,ambience green=65,ambiencered=65      
      :state=3,timergreater=  20500:ambience=70,ambienceblue=70,ambiencegreen=70,ambiencered  =70      
      :state=3,timergreater= 24600:ambience=75,ambienceblue=75,ambiencegreen=7  5,ambiencered=75      
      :state=3,timergreater=28700:ambience=80,ambien  ceblue=80,ambiencegreen =80,ambiencered=80      
      :state=3,timergreater=32800:amb  ience=85,ambienceblue=85,ambiencegreen=85,ambiencered=85      
      :state=3  ,timergreater=36900 :ambience=90,ambienceblue=90,ambiencegreen=90,ambienc  ered=90      
      :state=3,timergreater=41000:ambience=95,ambienceblue=95,amb  iencegreen=95,a mbiencered=95      
      :state=3,timergreater=45100:ambience=100  ,ambienceblue=100,ambiencegreen=100,ambiencered=100      
      :state=3,timergre  ater=49200: ambience=105,ambienceblue=105,ambiencegreen=105,ambiencer  ed=105      
      :state=3,timergreater=53300:ambience=110,ambienceblue=110,ambien  cegreen =110,ambiencered=110      
      :state=3,timergreater=57400:ambience=  115,ambienceblue=115,ambiencegreen=115,ambiencered=115      
      :state=3,timergrea  ter =61500:ambience=120,ambienceblue=120,ambiencegreen=120,ambien  cered=120      
      :state=3,timergreater=65600:ambience=125,ambienceblue=120,ambienc  e green=125,ambiencered=125      
      :state=3,timergreater=69700:ambien  ce=130,ambienceblue=120,ambiencegreen=130,ambiencered=130      
      :state=3,timergrea t  er=73800:ambience=135,ambienceblue=120,ambiencegreen=135,amb  iencered=135      
      :state=3,timergreater=77900:ambience=140,ambienceblue=120,amb ience  green=140,ambiencered=140      
      :state=3,timergreater=82000:amb  ience=145,ambienceblue=125,ambiencegreen=145,ambiencered=145      
      :state=3,ti mergreate  r=86100:ambience=150,ambienceblue=125,ambiencegreen=150,  ambiencered=150      
      :state=3,timergreater=90200:ambience=155,ambienceblue= 125,ambienceg  reen=155,ambiencered=155      
      :state=3,timergreater=94300:  ambience=160,ambienceblue=125,ambiencegreen=160,ambiencered=160      
      :sta te=3,timergreater  =98400:ambience=165,ambienceblue=130,ambiencegreen=1  65,ambiencered=165      
      :state=3,timergreater=106600:ambience=170,ambie nceblue=130,ambienceg  reen=170,ambiencered=170      
      :state=3,timergreater=11  0700:ambience=175,ambienceblue=130,ambiencegreen=175,ambiencered= 175      
      :state=3,timergreate  r=114800:ambience=180,ambienceblue=130,ambienceg  reen=180,ambiencered=180      
      :state=3,timergreater=118900:ambience =185,ambienceblue=140,ambienc  egreen=185,ambiencered=185      
      :state=3,timergrea  ter=123000:ambience=190,ambienceblue=150,ambiencegreen=190,am biencered=190      
      :state=3,timergrea  ter=127100:ambience=195,ambienceblue=160,amb  iencegreen=195,ambiencered=195      
      :state=3,timergreater=13120 0:ambience=200,ambienceblue=170,ambie  ncegreen=200,ambiencered=200      
      :state=3,tim  ergreater=139400:ambience=205,ambienceblue=180,ambiencegr een=205,ambiencered=205      
      :state=3,timergr  eater=143500:ambience=210,ambienceblue=1  90,ambiencegreen=210,ambiencered=210      
      :state=3,timergre ater=147600:ambience=215,ambienceblue=200,amb  iencegreen=215,ambiencered=215      
      :state=3,timergreater=151700:ambience=220,ambienceblue=210, ambiencegreen=220,ambiencered=220      
      :state=3,timer  greater=155800:ambience=225,ambience  blue=220,ambiencegreen=225,ambiencered=225      
      :state= 3,timergreater=159900:ambience=230,ambienceblue=230,a  mbiencegreen=230,ambiencered=230      
      :state=3,timergreater=164000:ambience=235,ambienc eblue=235,ambiencegreen=235,ambiencered=235      
      :state=3,tim  ergreater=168100:ambience=240,amb  ienceblue=240,ambiencegreen=240,ambiencered=24 0      
      :state=3,timergreater=172200:ambience=245,ambienceblue=245  ,ambiencegreen=245,ambiencered=  245      
      :state=3,timergreater=176300:ambience=2 50,ambienceblue=250,ambiencegreen=250,ambiencered=250      
      :state=3,timergreater=196300:ambience=2  55,ambienceblue=255,ambiencegreen=255,ambi encered=255,state=4,timerstart      

      ;End of Script





Скрипт бегущего персонажа

Внедряете этот скрипт персонажу и в параметрах задаёте скорость 170-200. Персонаж будет передвигаться быстро и в тоже время будет проигрываться анимация бега.
Code
;Artificial Intelligence Script                     

                     ;Header desc = search melee and strafe zombie-script (Funny-Havok)                     

                     ;Triggers                     
                     :state=0:waypointstart                     
                     :state=0,plrwithin:state=20                     
                     :state=1,plrcanbeseen:movefore=10,animate=5,state=20                     
                     :state=1:movefore=10,an    imate=5,state=20                     

                     ;-=>>>WAYPOINTS<<<=-                     
                     :waypointstate=3:animate=2,waypointnext                     
                     :waypointstate=5:animate=2,waypointrevers                     

                     ;///PLR FOUND\\\                     
                     :state=20:movefore=40,animate=5                     

                     ;End of Script





Скрипт подтверждения на взятие оружия

Ставьте на карту пушку, щёлкай на ней ПКМ, ищи вкладку Восстановление. Первый пункт - "Восстановить при запуске?" Поставь "Нет". Затем на место этой пушки ставь зону со скриптом
Code
state=0:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\russian\gamecore\text\weaponhud.dds,hudname=weaponhud,hudhide=1,hudmake=display,s      tate=1      
      :state=1,plrwithinzone=1:hudshow=weaponhud,state=2      
      :state=2,plrwithinzone=1,scancodekeypressed=33:activateifused=1,hudunshow=weapon hud,state=3





Скрип говорящего персонажа

Ставишь триггер зону рядом с персонажем, нажимаешь правой кнопкой на Триггер и после выбираем там в Main этот скрипт.
Code
;Header              
              desc = game conversation              
              ;Triggers              
              :state=0:hudreset,hudx=50,hudy=50,hudimagefine=[Путь до вашего рисунка с сообщением1], hudname=talk1,hudhide=1,hudmake=display              
              :state=0:hudreset,hudx=50,hudy=50,hudimagefine=[Путь до вашего рисунка с сообщением2], hudname=talk2,hudhide=1,hudmake=display              
              :state=0:hudreset,hudx=50,hudy=50,hudimagefine=[Путь до вашего рисунка с сообщением3], hudname=talk3,hudhide=1,hudmake=display,state=9              
              :state=9,plrdistwithin=160:rotatetoplr
              :state=9,plrdistwithin=60:state=10,sound= [Путь до Вашего звука]              
              :state=10,plrdistwithin=60:rotatetoplr,hudshow=talk1,hudfadeout=talk1              
              :state=10,plrusingaction=1:timerstart,state=15              
              :state=15,timergreater=500:state=19              
              :state=19,plrdistwithin=60:state=20,sound= [Путь до Вашего звука]              
              :state=20,plrdistwithin=60:rotatetoplr,hudshow=talk2,hudfadeout=talk2              
              :state=20,plrusingaction=1:timerstart,state=25              
              :state=25,timergreater=500:state=29              
              :state=29,plrdistwithin=60:state=30,sound=[Путь до Вашего звука]              
              :state=30,plrdistwithin=60:rotatetoplr,hudshow=talk3,hudfadeout=talk3              
              :state=30,plrusingaction=1:timerstart,state=35              
              :state=35,timergreater=500:state=2              
              :state=2,plrdistfurther=60:state=9              
              ;End of Script





Скрипт делающий зомби более зоркими

Вот проблема что зомби некоторые дальше 3-4 клеток не видят. Получается что если на игрока нападают два зомби и он от них убегает по прямому коридору то когда повернётся они будут тупо стоять на месте и смотреть в никуда. Вот скрипт делающий их зорче.

Code
desc = Zombie see player far and attack player | Kaleeb             

             ;Triggers             

             :state=0,plrdistwithin=900:state=1             
             :state=1,plrdistfurther=40:rotatetoplr,movefore=4,animate=2             
             :state=1,plrdistfurther=400:ani  mate=2,state=0             
             :state=1,plrdistwithin=100,rateoffire:rotateplr,animate=92,plraddhealth=-20




Скрипт Персонажа, атакующего только если Вы его тронете

Персонаж сначала мирный, но при выстреле в него вами, он становится вашим врагом[/b]
Code
;Artificial Intelegence Script           

;Header           

desc = Police V2           

;Triggers           

:activated=0,waypointstate=0:animate=2,waypointstart           
:activated=0,waypointstate=3:animate=2,waypointnext           
:activated=0,waypointstate=4:animate=2,waypointrandom           
:activated=0,waypointstate=5:animate=2,waypointreverse           

:state=0,VAREQUAL=500,plrcanbeseen,plrdistwithin=1000:activate=1,waypointstop           
:state=0,shotdamage=5:activate=1,waypointstop,SETVAR=500           
:state=0,activated=1,ifweapon=0:state=8,setframe=6           
:activated=1,plrcanbeseen:settarget,rotatetotarget,rotatetoplr,resethead           
:activated=1,plrdistwithin=200:rotatetoplr,resethead           

:state=0,activated=1,random=20:state=9           
:state=0,activated=1,shotdamage=1:rotatetoplr,state=7           
:state=0,activated=1,noiseheard=5:settarget,rotatetotarget,rotatetoplr,state=7           
:state=0,activated=1,ifweapon=1,plrcanbeseen:state=2           

:state=1:incframe=3,strafe=-90,rotatetoplr           
:state=1,ifweapon=1,plrcanbeseen:useweapon,rundecal=6           
:state=1,frameatend=3:state=0,animate=1           

:state=5:useweapon,rundecal=6,state=0           
:state=4:state=5           
:state=3:state=4           
:state=2:state=3           

:state=6:incframe=4,strafe=90,rotatetoplr           
:state=6,ifweapon=1,plrcanbeseen:useweapon,rundecal=6           
:state=6,frameatend=4:state=0,animate=1           

:state=7,random=1:state=6,setframe=4           
:state=7:state=1,setframe=3           

:state=8:incframe=6           
:state=8,frameatend=6:state=0,reloadweapon,sound=audiobank\guns\reload.wav           

:state=9,plrcannotbeseen:state=10           
:state=9:state=0           
:state=10,random=1:rotatetoplr,strafe=135           
:state=10,random=1:rotatetoplr,strafe=-135           
:state=10,random=1:rotatetoplr,strafe=-65           
:state=10,random=1:rotatetoplr,strafe=65           
:state=10:state=7           

;End of Script

Скрипт Персонажа, бегущего на Вас

Если увидит вас - то бежит на вас
Code
;Triggers           

:nearactivatable=0:settarget,activatetarget=2           
:losetarget=50:freeze,runfpidefault=1           
:plralive=0:freeze,runfpidefault=1           

:state=0,plrdistfurther=100:state=1           
:state=0,plrdistwithin=101:state=2,animate=1           
:state=1,plrelevfurther=10,plrcanbeseen=46,plringunsight:freeze,settarget,animate=1,state=0           
:state=1:followplr=1,animate=5           
:state=1:state=0           

:state=2:rotatetoplr,resethead           
:state=2:freeze,state=0           

:state=4:incframe=6           
:state=4,frameatend=6:state=0           

:state=5,random=1:state=6,setframe=4           
:state=5:state=7,setframe=3           
:state=6:incframe=4,strafe=90,rotatetoplr           
:state=6,frameatend=4:state=1,animate=1           
:state=7:incframe=3,strafe=-90,rotatetoplr           
:state=7,frameatend=3:state=1,animate=1           

;End of Script



Персонаж как в CS

Попытка сделать персонажа как в CS

Code
;Triggers          
:state=0:state=1           
:state=1,losetarget=5:state=10           
:state=1,plrcanbeseen,plrdistwithin=400:state=20           
:state=1,shotdamage=1:rotate toplr,state=20           
:state=1,random=20:rotateheadrandom=55           
:state=1:animate=2,movefore=2.5          

:state=10,random=1:state=11           
:state=10:rotatey=90 ,animate=2,movefore=2.5,state=0           
:state=11:rotatey=-90,animate=2,movefore=2.5,state=0          

:state=20,plrcanbeseen:state=21           
:state=21,plrcanbe seen:settarget           
:state=21,plrcannotbeseen,losetarget=1:state=10           
:state=21,healthless=31:state=40           
:state=21,ifweapon=1,plrdistfurther=100:f ollowplr=1,animate=5           
:state=21,plrdistwithin=101:rotatetoplr           
:state=21,ifweapon=1,plrdistwithin=301,plrcanbeseen=46:animate=1,rotatetoplr, freeze,useweapon,rundecal=6           
:state=21,ifweapon=0:animate=1,freeze,state=22,setframe=6           
:state=21,plrdistwithin=300,random=20:state=25           
:state=21,plrdistwithin=100:state=30           
:state=22:incframe=6           
:state=22,frameatend=6:state=21,reloadweapon,sound=audiobank\guns\reload.wav           
:state=25,random=1:state=26,setframe=4           
:state=25:state=27,setframe=3           
:state=26:incframe=4,strafe=90,rotatetoplr           
:state=26,frameatend=4:state=21 ,animate=1           
:state=27:incframe=3,strafe=-90,rotatetoplr           
:state=27,frameatend=3:state=21,animate=1           
:state=30:state=31,setframe=5           
:state=31 :incframe=5,strafe=180,rotatetoplr           
:state=31,frameatend=5:state=21,animate=1          

:state=40:state=42           
:state=42,ifweapon=1,plrdistwithin=601, plrcanbeseen=46:animate=1,rotatetoplr,freeze,useweapon,rundecal=6           
:state=42:rotatetotarget,rotatey=180,resethead,animate=5,state=43           
:state=43:runfore=10           
:state=43,random=5:rotateheadrandom=65           
:state=43,losetarget=1:state=50           
:state=43,plrcanbeseen:settarget,state=42          

:state=50:timerstart,state=51,rotatey=180,animate=31           
:state=51,timergreater=5000:state=10,animate=5           
:state=51,random=5:rotateheadrandom=35          

;End of Script





Зона видимости Снайпера. Спустя несколько секунд в этой Зоне теряешь все здоровье

Зона обстрела снайпером

Code
;Artificial Intelligence Script           

;Header           

desc = Over levl (by Evil Genius)           

;Triggers           

:state=0,plrwithinzone=1:loopsound=$0,timerstart,state=1           
:state=1,plrwithinzone=0:state=0,stopsound           
:state=1,timergreater=10000,plrwithinzone=1:stopsound,state=0,plraddhealth=-10000           

;End of Script



Скрипт дружественной Вам комманде

Братва!!! biggrin Ставить в Appear.

Code
;//TF-341 Artificial Intelligence Script         

desc          = default DAI appear for TF-341         

;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         
;//Local var setup here so as not to be reset when toggling between main and shoot scripts         

;//Shotdamage protocol         
:state=0:dimlocalvar=beenshot,setvar=beenshot 0         
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team         
:state=0:dimlocalvar=FT,setvar=FT 0         
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset         
:state=0:dimlocalvar=interact,setvar=interact 0         
;//Set Entity Angle Y-axis         
:state=0:dimlocalvar=SEAY         

;//Team Factions         
;//Team 1 (Player team)         
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4         
;//Team 2 (Enemy team)         
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5         
;//Team 3 (Neutral team)         
:state=0:aiaddenemy=3 6,aiaddneutral=3 1|2|4|5         
;//Team 4 (Player Friendly team)         
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1         
;//Team 5 (Enemy Friendly team)         
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2         
;//Team 6 (Zombie team)         
:state=0:aiaddenemy=6 1|2|3|4|5         
;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         

;//Start & Team Settings         
:state=0:setalphafade=100,addaiteam=1,state=1         
:state=1:runfpidefault=1,state=2         
;//End



Скрипт Нейтрала

Никому не враг

Code
;//TF-341 Artificial Intelligence Script         

desc          = default DAI appear for TF-341         

;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         
;//Local var setup here so as not to be reset when toggling between main and shoot scripts         

;//Shotdamage protocol         
:state=0:dimlocalvar=beenshot,setvar=beenshot 0         
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team         
:state=0:dimlocalvar=FT,setvar=FT 0         
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset         
:state=0:dimlocalvar=interact,setvar=interact 0         
;//Set Entity Angle Y-axis         
:state=0:dimlocalvar=SEAY         

;//Team Factions         
;//Team 1 (Player team)         
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4         
;//Team 2 (Enemy team)         
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5         
;//Team 3 (Neutral team)         
:state=0:aiaddenemy=2 6,aiaddneutral=3 1|2|4|5         
;//Team 4 (Player Friendly team)         
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1         
;//Team 5 (Enemy Friendly team)         
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2         
;//Team 6 (Zombie team)         
:state=0:aiaddenemy=6 1|2|3|4|5         

;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         

;//Start & Team Settings         
:state=0:setalphafade=100,addaiteam=3,state=1         
:state=1:runfpidefault=1,state=2         
;//End



Скрипт врага

Вашего врага...

Code
;//TF-341 Artificial Intelligence Script         

desc          = default DAI appear for TF-341         

;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         
;//Local var setup here so as not to be reset when toggling between main and shoot scripts         

;//Shotdamage protocol         
:state=0:dimlocalvar=beenshot,setvar=beenshot 0         
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team         
:state=0:dimlocalvar=FT,setvar=FT 0         
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset         
:state=0:dimlocalvar=interact,setvar=interact 0         
;//Set Entity Angle Y-axis         
:state=0:dimlocalvar=SEAY         

;//Team Factions         
;//Team 1 (Player team)         
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4         
;//Team 2 (Enemy team)         
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5         
;//Team 3 (Neutral team)         
:state=0:aiaddenemy=2 6,aiaddneutral=3 1|2|4|5         
;//Team 4 (Player Friendly team)         
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1         
;//Team 5 (Enemy Friendly team)         
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2         
;//Team 6 (Zombie team)         
:state=0:aiaddenemy=6 1|2|3|4|5         

;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         

;//Start & Team Settings         
:state=0:setalphafade=100,addaiteam=2,state=1         
:state=1:runfpidefault=1,state=2         
;//End



Скрипт друга врага

У врага тоже есть братва!

Code
;//TF-341 Artificial Intelligence Script         

desc          = default DAI appear for TF-341         

;--------------------------------------------------------------------------------------------------------------------------------------------         ----------         
;//Local var setup here so as not to be reset when toggling between main and shoot scripts         

;//Shotdamage protocol         
:state=0:dimlocalvar=beenshot,setvar=beenshot 0         
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team         
:state=0:dimlocalvar=FT,setvar=FT 0         
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset         
:state=0:dimlocalvar=interact,setvar=interact 0         
;//Set Entity Angle Y-axis         
:state=0:dimlocalvar=SEAY         

;//Team Factions         
;//Team 1 (Player team)         
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4         
;//Team 2 (Enemy team)         <

На вопросы по FPSC в ЛС не отвечаю!
goblinarium# 2 | Четверг, 23.08.12 в 05:07

а вот моё:
СКРИПТ ПЕРСА, АТАКУЮЩЕГО ТОЛЬКО ЕСЛИ ВЫ ЕГО ТРОНЕТЕ
Code
;Artificial Intelegence Script  

;Header  

desc = Police V2  

;Triggers  

:activated=0,waypointstate=0:animate=2,waypointstart  
:activated=0,waypointstate=3:animate=2,waypointnext  
:activated=0,waypointstate=4:animate=2,waypointrandom  
:activated=0,waypointstate=5:animate=2,waypointreverse  

:state=0,VAREQUAL=500,plrcanbeseen,plrdistwithin=1000:activate=1,waypointstop  
:state=0,shotdamage=5:activate=1,waypointstop,SETVAR=500  
:state=0,activated=1,ifweapon=0:state=8,setframe=6  
:activated=1,plrcanbeseen:settarget,rotatetotarget,rotatetoplr,resethead  
:activated=1,plrdistwithin=200:rotatetoplr,resethead  

:state=0,activated=1,random=20:state=9  
:state=0,activated=1,shotdamage=1:rotatetoplr,state=7  
:state=0,activated=1,noiseheard=5:settarget,rotatetotarget,rotatetoplr,state=7  
:state=0,activated=1,ifweapon=1,plrcanbeseen:state=2  

:state=1:incframe=3,strafe=-90,rotatetoplr  
:state=1,ifweapon=1,plrcanbeseen:useweapon,rundecal=6  
:state=1,frameatend=3:state=0,animate=1  

:state=5:useweapon,rundecal=6,state=0  
:state=4:state=5  
:state=3:state=4  
:state=2:state=3  

:state=6:incframe=4,strafe=90,rotatetoplr  
:state=6,ifweapon=1,plrcanbeseen:useweapon,rundecal=6  
:state=6,frameatend=4:state=0,animate=1  

:state=7,random=1:state=6,setframe=4  
:state=7:state=1,setframe=3  

:state=8:incframe=6  
:state=8,frameatend=6:state=0,reloadweapon,sound=audiobank\guns\reload.wav  

:state=9,plrcannotbeseen:state=10  
:state=9:state=0  
:state=10,random=1:rotatetoplr,strafe=135  
:state=10,random=1:rotatetoplr,strafe=-135  
:state=10,random=1:rotatetoplr,strafe=-65  
:state=10,random=1:rotatetoplr,strafe=65  
:state=10:state=7  

;End of Script

СКРИПТ ПЕРСА, КОТОРЫЙ БЕЖИТ НА ИГРОКА
Code
;Triggers  

:nearactivatable=0:settarget,activatetarget=2  
:losetarget=50:freeze,runfpidefault=1  
:plralive=0:freeze,runfpidefault=1  

:state=0,plrdistfurther=100:state=1  
:state=0,plrdistwithin=101:state=2,animate=1  
:state=1,plrelevfurther=10,plrcanbeseen=46,plringunsight:freeze,settarget,animate=1,state=0  
:state=1:followplr=1,animate=5  
:state=1:state=0  

:state=2:rotatetoplr,resethead  
:state=2:freeze,state=0  

:state=4:incframe=6  
:state=4,frameatend=6:state=0  

:state=5,random=1:state=6,setframe=4  
:state=5:state=7,setframe=3  
:state=6:incframe=4,strafe=90,rotatetoplr  
:state=6,frameatend=4:state=1,animate=1  
:state=7:incframe=3,strafe=-90,rotatetoplr  
:state=7,frameatend=3:state=1,animate=1  

;End of Script


СКРИПТ УМНОГО ИГРОКА(КАК В КС)
Code
;Triggers
:state=0:state=1  
:state=1,losetarget=5:state=10  
:state=1,plrcanbeseen,plrdistwithin=400:state=20  
:state=1,shotdamage=1:rotate toplr,state=20  
:state=1,random=20:rotateheadrandom=55  
:state=1:animate=2,movefore=2.5

:state=10,random=1:state=11  
:state=10:rotatey=90 ,animate=2,movefore=2.5,state=0  
:state=11:rotatey=-90,animate=2,movefore=2.5,state=0

:state=20,plrcanbeseen:state=21  
:state=21,plrcanbe seen:settarget  
:state=21,plrcannotbeseen,losetarget=1:state=10  
:state=21,healthless=31:state=40  
:state=21,ifweapon=1,plrdistfurther=100:f ollowplr=1,animate=5  
:state=21,plrdistwithin=101:rotatetoplr  
:state=21,ifweapon=1,plrdistwithin=301,plrcanbeseen=46:animate=1,rotatetoplr, freeze,useweapon,rundecal=6  
:state=21,ifweapon=0:animate=1,freeze,state=22,setframe=6  
:state=21,plrdistwithin=300,random=20:state=25  
:state=21,plrdistwithin=100:state=30  
:state=22:incframe=6  
:state=22,frameatend=6:state=21,reloadweapon,sound=audiobank\guns\reload.wav  
:state=25,random=1:state=26,setframe=4  
:state=25:state=27,setframe=3  
:state=26:incframe=4,strafe=90,rotatetoplr  
:state=26,frameatend=4:state=21 ,animate=1  
:state=27:incframe=3,strafe=-90,rotatetoplr  
:state=27,frameatend=3:state=21,animate=1  
:state=30:state=31,setframe=5  
:state=31 :incframe=5,strafe=180,rotatetoplr  
:state=31,frameatend=5:state=21,animate=1

:state=40:state=42  
:state=42,ifweapon=1,plrdistwithin=601, plrcanbeseen=46:animate=1,rotatetoplr,freeze,useweapon,rundecal=6  
:state=42:rotatetotarget,rotatey=180,resethead,animate=5,state=43  
:state=43:runfore=10  
:state=43,random=5:rotateheadrandom=65  
:state=43,losetarget=1:state=50  
:state=43,plrcanbeseen:settarget,state=42

:state=50:timerstart,state=51,rotatey=180,animate=31  
:state=51,timergreater=5000:state=10,animate=5  
:state=51,random=5:rotateheadrandom=35

;End of Script

ЗОНА ВИДИМОСТИ ДЛЯ СНАЙПЕРА(ИЛИ НЕ ДЛЯ СНАЙПЕРА :D) СПУСТЯ НЕСКОЛЬКО СЕКУНД В ЭТОЙ ЗОНЕ ТЕРЯЕШЬ ВСЕ ХП)
Code
;Artificial Intelligence Script  

;Header  

desc = Over levl (by Evil Genius)  

;Triggers  

:state=0,plrwithinzone=1:loopsound=$0,timerstart,state=1  
:state=1,plrwithinzone=0:state=0,stopsound  
:state=1,timergreater=10000,plrwithinzone=1:stopsound,state=0,plraddhealth=-10000  

;End of Script
๖ۣۜПpỡpờķع# 3 | Четверг, 23.08.12 в 08:52

  • Сообщений:
    2088
goblinarium, Отлично! Добавил в шапку. wink

На вопросы по FPSC в ЛС не отвечаю!
goblinarium# 4 | Четверг, 23.08.12 в 11:44

спс! скоро ещё много всего будет....

Добавлено (23.08.2012, 11:44)
---------------------------------------------
_____________________________________ДОСТОЙНАЯ РЕАЛИЗАЦИЯ КОМАНД______________________________________________

ИТАК, СКРИПТ ДРУЖЕСТВЕННОЙ ВАМ КОМАНДЕ:

Code
;//TF-341 Artificial Intelligence Script

desc          = default DAI appear for TF-341

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------
;//Local var setup here so as not to be reset when toggling between main and shoot scripts

;//Shotdamage protocol
:state=0:dimlocalvar=beenshot,setvar=beenshot 0
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team
:state=0:dimlocalvar=FT,setvar=FT 0
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset
:state=0:dimlocalvar=interact,setvar=interact 0
;//Set Entity Angle Y-axis
:state=0:dimlocalvar=SEAY

;//Team Factions
;//Team 1 (Player team)
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4
;//Team 2 (Enemy team)
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5
;//Team 3 (Neutral team)
:state=0:aiaddenemy=3 6,aiaddneutral=3 1|2|4|5
;//Team 4 (Player Friendly team)
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1
;//Team 5 (Enemy Friendly team)
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2
;//Team 6 (Zombie team)
:state=0:aiaddenemy=6 1|2|3|4|5
;-------------------------------------------------------------------------------------------------------------------------------------------- ----------

;//Start & Team Settings
:state=0:setalphafade=100,addaiteam=1,state=1
:state=1:runfpidefault=1,state=2
;//End


СКРИПТ НЕЙТРАЛА( НИ ВАС НЕ ТРОГАЕТ, НИ ВРАГОВ- МАЛОХОЛЬНЫЙ, КАРОЧЕ biggrin )

Code
;//TF-341 Artificial Intelligence Script

desc          = default DAI appear for TF-341

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------
;//Local var setup here so as not to be reset when toggling between main and shoot scripts

;//Shotdamage protocol
:state=0:dimlocalvar=beenshot,setvar=beenshot 0
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team
:state=0:dimlocalvar=FT,setvar=FT 0
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset
:state=0:dimlocalvar=interact,setvar=interact 0
;//Set Entity Angle Y-axis
:state=0:dimlocalvar=SEAY

;//Team Factions
;//Team 1 (Player team)
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4
;//Team 2 (Enemy team)
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5
;//Team 3 (Neutral team)
:state=0:aiaddenemy=2 6,aiaddneutral=3 1|2|4|5
;//Team 4 (Player Friendly team)
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1
;//Team 5 (Enemy Friendly team)
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2
;//Team 6 (Zombie team)
:state=0:aiaddenemy=6 1|2|3|4|5

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------

;//Start & Team Settings
:state=0:setalphafade=100,addaiteam=3,state=1
:state=1:runfpidefault=1,state=2
;//End


СКРИПТ ВРАГА

Code
;//TF-341 Artificial Intelligence Script

desc          = default DAI appear for TF-341

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------
;//Local var setup here so as not to be reset when toggling between main and shoot scripts

;//Shotdamage protocol
:state=0:dimlocalvar=beenshot,setvar=beenshot 0
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team
:state=0:dimlocalvar=FT,setvar=FT 0
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset
:state=0:dimlocalvar=interact,setvar=interact 0
;//Set Entity Angle Y-axis
:state=0:dimlocalvar=SEAY

;//Team Factions
;//Team 1 (Player team)
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4
;//Team 2 (Enemy team)
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5
;//Team 3 (Neutral team)
:state=0:aiaddenemy=2 6,aiaddneutral=3 1|2|4|5
;//Team 4 (Player Friendly team)
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1
;//Team 5 (Enemy Friendly team)
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2
;//Team 6 (Zombie team)
:state=0:aiaddenemy=6 1|2|3|4|5

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------

;//Start & Team Settings
:state=0:setalphafade=100,addaiteam=2,state=1
:state=1:runfpidefault=1,state=2
;//End


СКРИПТ.....ЭЭЭЭЭ....ДРУГА ВРАГА wacko

Code
;//TF-341 Artificial Intelligence Script

desc          = default DAI appear for TF-341

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------
;//Local var setup here so as not to be reset when toggling between main and shoot scripts

;//Shotdamage protocol
:state=0:dimlocalvar=beenshot,setvar=beenshot 0
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team
:state=0:dimlocalvar=FT,setvar=FT 0
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset
:state=0:dimlocalvar=interact,setvar=interact 0
;//Set Entity Angle Y-axis
:state=0:dimlocalvar=SEAY

;//Team Factions
;//Team 1 (Player team)
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4
;//Team 2 (Enemy team)
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5
;//Team 3 (Neutral team)
:state=0:aiaddenemy=2 6,aiaddneutral=3 1|2|4|5
;//Team 4 (Player Friendly team)
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1
;//Team 5 (Enemy Friendly team)
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2
;//Team 6 (Zombie team)
:state=0:aiaddenemy=6 1|2|3|4|5

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------

;//Start & Team Settings
:state=0:setalphafade=100,addaiteam=5,state=1
:state=1:runfpidefault=1,state=2
;//End


СКРИПТ ИЗГОЯ biggrin ( ВРАГ ДЛЯ ВСЕХ)

Code
;//TF-341 Artificial Intelligence Script

desc          = default DAI appear for TF-341

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------
;//Local var setup here so as not to be reset when toggling between main and shoot scripts

;//Shotdamage protocol
:state=0:dimlocalvar=beenshot,setvar=beenshot 0
;//local var flags independent mode or fire-team assignment: FT0=Independent,FT1=Alpha Team,FT2=Bravo Team,FT3=Charlie Team,FT4=Delta Team
:state=0:dimlocalvar=FT,setvar=FT 0
;//NPC interact codes: 0=waiting,1=ready,2=active,3=NA,4=reset
:state=0:dimlocalvar=interact,setvar=interact 0
;//Set Entity Angle Y-axis
:state=0:dimlocalvar=SEAY

;//Team Factions
;//Team 1 (Player team)
:state=0:aiaddenemy=1 2|5|6,aiaddneutral=1 3,aiaddally=1 4
;//Team 2 (Enemy team)
:state=0:aiaddenemy=2 1|4|6,aiaddneutral=2 3,aiaddally=2 5
;//Team 3 (Neutral team)
:state=0:aiaddenemy=2 6,aiaddneutral=3 1|2|4|5
;//Team 4 (Player Friendly team)
:state=0:aiaddenemy=4 2|5|6,aiaddneutral=1 3,aiaddally=4 1
;//Team 5 (Enemy Friendly team)
:state=0:aiaddenemy=5 1|4|6,aiaddneutral=2 3,aiaddally=5 2
;//Team 6 (Zombie team)
:state=0:aiaddenemy=6 1|2|3|4|5

;-------------------------------------------------------------------------------------------------------------------------------------------- ----------

;//Start & Team Settings
:state=0:setalphafade=100,addaiteam=5,state=1
:state=1:runfpidefault=1,state=2
;//End


ВНИМАНИЕ!!!!!!

ЭТИ СКРИПТЫ НАДО ВСТАВЛЯТЬ В СТРОКУ APPEAR!!!!!!!!!!
ВООБЩЕ, СКРИПТЫ ЭТИ ДЛЯ ПЕРСОВ ИЗ 53 МОДЕЛЬПАКА, НО И НА ОСТАЛЬНЫХ РАБОТАЕТ ОЧЕНЬ ДАЖЕ cool
๖ۣۜПpỡpờķع# 5 | Четверг, 23.08.12 в 17:13

  • Сообщений:
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goblinarium, Супер! Добавлю в шапку. "Премиал" тебе! wink
P.S.: Просьба - не пиши Caps Look'ом пожалуйста, копировать трудно biggrin


На вопросы по FPSC в ЛС не отвечаю!
sorce# 6 | Вторник, 28.08.12 в 15:36

Игрок не может прыгать когда его жизни меньше 10

Quote
Header

desc = If plr health < 10 plr cannot jump

;Trigers

:state=0,healthless=10:newjumpheight=10
:state=0,plrhealthgreater=25:newjumpheight=54

;End Of Script
sorce# 7 | Вторник, 28.08.12 в 15:37

Переносить обьекты,на клавишу Е(кидаем в MAIN обьекту)

Quote
;Artificial Intelligence Script

;Header

desc = Pickup Item press E

;Triggers

:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=use,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupanitem.tga,hudname=itemprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=55:hudshow=use,hudfadeout=use
:state=10,scancodekeypressed=18,plrdistwithin=55:state=1,playertake,coloff,plrsound=audiobank\misc\ping.wav,hudshow=itemprompt,hudfadeout=it emprompt
:state=1:rundecal=5

;End of Script
๖ۣۜПpỡpờķع# 8 | Среда, 29.08.12 в 01:58

  • Сообщений:
    2088
sorce, Добавил cool

На вопросы по FPSC в ЛС не отвечаю!
๖ۣۜПpỡpờķع# 9 | Вторник, 11.09.12 в 00:46

  • Сообщений:
    2088
Теперь, можно не только разглядеть скрипт, но и скачать! Остается только на Английский переименовать файл FPI. Еще не все файлы залиты, поэтому, теперь все гораздо быстрее - только скачать и переименовать и все! Ура!

На вопросы по FPSC в ЛС не отвечаю!
Scorpion24®# 10 | Четверг, 08.11.12 в 09:45

а слабо создать скрипт, чтобы враг нападал не на меня, а на другого врага? если нет, то скинти плиз очень надо!

Наконец то я понял кто мой самый любимый зверь! это он -
๖ۣۜПpỡpờķع# 11 | Четверг, 08.11.12 в 10:54

  • Сообщений:
    2088
sfsa, Model Pack 53, там очень хороший AI, ты скачай и попробуй cool

На вопросы по FPSC в ЛС не отвечаю!
Scorpion24®# 12 | Четверг, 08.11.12 в 10:57

нет я не могу у меня лемит всего 3 гига а модель пак 53 весит 1 гиг многовато для меня!

Наконец то я понял кто мой самый любимый зверь! это он -
๖ۣۜПpỡpờķع# 13 | Четверг, 08.11.12 в 11:04

  • Сообщений:
    2088
sfsa, тогда 1 выход - качать скрипт ОООООЧЕНЬ тупого АИ, который только и стреляет, никуда не идет, не ищет укрытий dry

На вопросы по FPSC в ЛС не отвечаю!
Scorpion24®# 14 | Четверг, 08.11.12 в 11:16

ты мне тупо дай скрипт! dry

Наконец то я понял кто мой самый любимый зверь! это он -
Punker# 15 | Четверг, 08.11.12 в 20:30

๖ۣۜПpỡpờķع, а можно ссыль на 53-й пак? Оч надо...

Все "Спасибо" ставим в репу
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